About
Product manager, game developer, and occasional piano player.
I build consumer AI products at scale make indie games on the side. Right now I'm lead product for GenAI Platform team at Snap, working on AI Lenses, AI safety, evaluation and infrastructure. I'm most interested in how AI can help people create things more easily and building experiences that feel genuinely fun to use.
Before Snap, I was at Microsoft leading SwiftKey's typing intelligence for 100M+ users, covering emoji prediction, voice typing, and support for over 100 languages. Before that I worked at London and Berlin startups: Kano, where I helped build hardware kits that taught kids to code, and HelloFresh, where I worked on delivery ops across 9 countries. I studied engineering at Cambridge.
I love video games and like to build a few of my own in small teams. I've shipped a narrative adventure on Steam, I'm producing a cozy pixel art game, and I wrote a visual novel with my sister. I working across disciplines, on whatever a project needs, be it product, design, code, or narrative.
When I'm not doing any of that, I'm usually playing piano or being a good big sister and auntie.